Documentation
Everything you need to author particle effects in the NixieFX editor and run them in a PixiJS or Three.js game. Every page has a machine-readable markdown mirror (linked at the bottom of each page) and a site index for LLMs at /llms.txt.
Manual
- Editor manual The complete guide to the editor: projects, every emitter module and field, curves and gradients, the timeline, materials, preview backends, and export.
- Feature reference A one-page overview of everything the editor and runtime can do — modules, materials, backends, and the export bundle.
Reference
- Three.js runtime — guide & API Integrate exported effects into a Three.js game: quickstart, ThreeVfxRenderer and effect-instance APIs, providers, runtime controls, stats, performance.
- CLI reference The nixie-fx command line: create effects, validate projects, and export game bundles — with agent and CI workflows.
Tutorials & guides
- Three.js game tutorial Build a simple mobile-friendly 3D web game with Three.js and add NixieFX effects to it.
- PixiJS particle effects Build PixiJS v8 game UI and juice it with NixieFX effects.
- AI agent skills Install the official skills so your coding agent can author, validate, and integrate effects for you.