NixieFX
Public runtime + agent skills

NixieFX Skills

Install two focused skills from the public azakhary/nixie-fx repository. One teaches your agent to author and export effects; the other teaches it to integrate them into PixiJS or Three.js.

Works with Claude Code Codex Cursor Gemini Copilot + more
01

Install both agent skills

Run one universal command. Your skills installer will detect the coding agents available on your machine.

npx skills add https://github.com/azakhary/nixie-fx

Installs nixie-fx-authoring and nixie-fx-runtime. The skills guide your agent; they do not add runtime code to your game.

02

Install your game runtime

Add NixieFX and only the renderer peer your game already uses.

PixiJS

2D and UI effects

npm install nixie-fx pixi.js
Three.js

World and 3D effects

npm install nixie-fx three

Author inside a folder containing vfx-editor.prj. Games load only the generated out/vfx bundle.

03

Prompt the skill you need

Name the skill explicitly when you want a predictable, focused workflow.

Create effects

nixie-fx-authoring

View skill

Creates project-safe effect files, validates backend support, and exports the runtime bundle.

Example prompt Use $nixie-fx-authoring to create, validate, and export a fire burst for a PixiJS boss intro in this NixieFX project.
Ship effects

nixie-fx-runtime

View skill

Loads exported effects, wires engine-owned providers, and keeps simulation and cleanup in the correct host lifecycle.

Example prompt Use $nixie-fx-runtime to load the exported fire-burst effect from out/vfx in this PixiJS game, wire its texture provider, and update it once per frame.