NixieFX
Quick start · Copy, paste, done

Start with one prompt

There is no faster way to start than asking your coding agent. Copy a prompt below into Claude Code, Cursor, Codex, Grok — anything that runs agent skills — and it will handle the rest: the NixieFX skills and this site's docs teach it everything it needs.

Works with Claude Code Codex Grok Cursor Gemini Copilot + more
From an empty folder

New Three.js game, VFX included

Sets up a fresh Vite + TypeScript + Three.js project with the NixieFX runtime and a starter effect playing in the scene.

In this empty folder, set up a new Three.js + TypeScript web game with NixieFX particle effects working end to end:

1. Install the NixieFX agent skills: npx skills add https://github.com/azakhary/nixie-fx
2. Scaffold a Vite + TypeScript app and npm install three nixie-fx
3. Build a minimal scene (renderer, camera, light, ground) with a game loop.
4. Use the nixie-fx-authoring skill to create a NixieFX project with one starter effect and export the runtime bundle.
5. Use the nixie-fx-runtime skill to load the exported effect, play it in the scene, and tell me how to run the app.

NixieFX is https://nixiefx.com — site index for LLMs: https://nixiefx.com/llms.txt · feature reference: https://nixiefx.com/vfx-runtime-docs/. I can tweak effects visually later by opening this project folder in the editor at https://nixiefx.com/editor/
Existing game

Add NixieFX to your project

Drops NixieFX into a game you already have — works with both PixiJS and Three.js renderers.

Add NixieFX particle effects to this existing game project:

1. Install the NixieFX agent skills: npx skills add https://github.com/azakhary/nixie-fx
2. Detect whether this project renders with PixiJS or Three.js, then npm install nixie-fx
3. Use the nixie-fx-authoring skill to create a NixieFX project with one starter effect and export the runtime bundle.
4. Use the nixie-fx-runtime skill to load the effect and play it somewhere I can see it (a button press, a hit, or the main scene).

NixieFX is https://nixiefx.com — site index for LLMs: https://nixiefx.com/llms.txt · feature reference: https://nixiefx.com/vfx-runtime-docs/. I can tweak effects visually later by opening this project folder in the editor at https://nixiefx.com/editor/