NixieFX
Blog · Guides & tutorials

The NixieFX blog

Guides, tutorials, and opinions on building HTML5 web games — and on making LLM coding agents do the heavy lifting.

Comparison August 2026 · ~14 min read

NixieFX vs web particle systems: why NixieFX leads

A sourced comparison showing why NixieFX is the strongest overall VFX workflow for modern Three.js and PixiJS games, with the exact narrower cases where another tool fits better.

Guide August 2026 · ~10 min read

The F2P mobile game stack of the future is web

Why free-to-play studios are trading Unity for a web-native HTML5 stack — Three.js, PixiJS, NixieFX, Figma, SpacetimeDB, Capacitor, Capawesome — with LLM agent skills at every layer.

Guide August 2026 · ~12 min read

Holding 60 fps on the mobile web

Allocation is the enemy: hot-path rules, prewarmed object pools, texture atlases, draw-call budgets — and how to fix a stutter without quietly shrinking the game.

Perspective August 2026 · ~3 min read

The future of mobile game development is the web

The short version of the argument: build the game as an HTML5 web app, wrap it with Capacitor, and deliver updates over the air with Capawesome.

Tutorial August 2026 · ~8 min read

PixiJS particle effects: juicing game UI with NixieFX

Build game UI in PixiJS v8 and wire real particle effects to buttons, reward popups, and screen transitions — authored in the free NixieFX editor.

Tutorial August 2026 · ~12 min read

Your first Three.js game: mobile-first, with real particle VFX

A tiny 3D web game from scratch — renderer, camera, game loop, touch input — then a real effect authored in NixieFX and played by its Three.js runtime.

Documentation August 2026 · ~9 min read

NixieFX editor & runtime feature reference

Every emitter shape, module, material node, and rendering capability across the PixiJS and Three.js backends — organized like a manual, not a pitch.